Switched to dash as my shell
3/12/2018
For a number of weeks now I have been using dash as my shell, replacing bash.
I have been taking tab-completion and the command history for granted and felt it appropriate to lose those luxuries.
I have also left PS1 as default, meaning 'pwd' has become a close friend.
I also re-linked /bin/sh to point to dash, meaning I had to remove all the bash-isms from my various scripts which was a fun process.
Glob patterns have replaced tab completion and carefully thinking about what I am typing removes the need for the command history and arrow-key navigation (which isn't a thing in dash, meaning you can't go back to add or change a character).
I have no intentions on switching shells back to bash, I like this kind of punishment.
Raspberry Pi 4 digit 7 segment display effects
27/11/2018
After the last post I began playing with a real 7 segment display with 4 digits using the Pi. My goal was to create text effects without using libraries.
displayword(unsigned char str[4]) // simply display a word, use in a loop blinkword(unsigned char str[4], int repeat) // blink word once plus any integer > 0. < 0 will blink forever runclock(void) // display the time on the display, forever scrollword(char *string) // scroll the string from right to left with a small buffer of extra charactersScrolling text:
Blinking text:
The source code can be found here.
7 segment display
11/11/2018
The gif recreated using this program:
The code for this version can be found here.
---
#include <stdio.h> /* A _ F| |B G - E| |C - D A 7 segment display (unsurprisingly) has 7 individual segments that can conveniently make 0-9 and A-F perfect for hexadecimal. The state of a single 7 segment character can also conveniently be stored in 8 bits (a byte, in C a char), almost as if these aren't coincidences (they're not). */ enum segments { /* refer to the diagram to know which value represents which segment */ SEG_A = 1 << 0, SEG_B = 1 << 1, SEG_C = 1 << 2, SEG_D = 1 << 3, SEG_E = 1 << 4, SEG_F = 1 << 5, SEG_G = 1 << 6, }; enum characters { CHAR_ZERO = SEG_A | SEG_B | SEG_C | SEG_D | SEG_E | SEG_F, CHAR_ONE = SEG_B | SEG_C, CHAR_TWO = SEG_A | SEG_B | SEG_D | SEG_E | SEG_G, CHAR_THREE = SEG_A | SEG_B | SEG_C | SEG_D | SEG_G, CHAR_FOUR = SEG_B | SEG_C | SEG_F | SEG_G, CHAR_FIVE = SEG_A | SEG_C | SEG_D | SEG_F | SEG_G, CHAR_SIX = SEG_A | SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, CHAR_SEVEN = SEG_A | SEG_B | SEG_C, CHAR_EIGHT = SEG_A | SEG_B | SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, CHAR_NINE = SEG_A | SEG_B | SEG_C | SEG_D | SEG_F | SEG_G, CHAR_A = SEG_A | SEG_B | SEG_C | SEG_E | SEG_F | SEG_G, CHAR_B = SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, CHAR_C = SEG_A | SEG_D | SEG_E | SEG_F, CHAR_D = SEG_B | SEG_C | SEG_D | SEG_E | SEG_G, CHAR_E = SEG_A | SEG_D | SEG_E | SEG_F | SEG_G, CHAR_F = SEG_A | SEG_E | SEG_F | SEG_G, }; void printdisplay(char segs) { /* line 1 */ printf("\t %c\n", (segs & SEG_A) ? '_' : ' '); /* line 2 */ printf("\t%c %c\n", (segs & SEG_F) ? '|' : ' ', (segs & SEG_B) ? '|' : ' '); /* line 3 */ printf("\t %c\n", (segs & SEG_G) ? '-' : ' '); /* line 4 */ printf("\t%c %c\n", (segs & SEG_E) ? '|' : ' ', (segs & SEG_C) ? '|' : ' '); /* line 5 */ printf("\t %c\n", (segs & SEG_D) ? '-' : ' '); } int main(void) { printdisplay(CHAR_FIVE); }---
This program outputs:
_ | - | -
Bit manipulation
3/11/2018
Bit manipulation is something I find interesting, to strengthen my understanding I thought it'd be best to put some of the basics in text.
First, an understanding of binary is required:
128 |
64 | 32 | 16 | 8 | 4 | 2 | 1 |
---|---|---|---|---|---|---|---|
0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 |
Got it? I knew you would. If not see my post on binary.
Next you need an understanding of bitwise operations:
AND (&) | copies bit if it is set in both operands 11 AND 5 (1011 AND 0101) = 1 1011 0101 ---- 0001 |
---|---|
OR (|) | inclusive OR, copies bit if it is set in either operand 13 OR 7 (1101 OR 0111) = 15 1101 0111 ---- 1111 |
XOR (^) | exclusive OR, copies bit if it is set in either operand but not if it is set in both 13 XOR 7 (1101 XOR 0111) = 10 1101 0111 ---- 1010 |
NOT (~) | flips each bit obtaining the numbers one's complement NOT 5 (101) = 2 101 --- 010 |
Left Shift (<<) | Shifts the bits of the left operand by the number in the right operand to the left 5 << 2 (101 << 010) = 20 000101 <<< (the 101 is moved to the left by 2 bits) ------ 010100 |
Right Shift (>>) | Shifts the bits of the left operand by the number in the right operand to the right, underflow is discarded 22 >> 3 (10110 >> 00011) = 2 10110 >>>>>(the 10110 is move to the right by 3 bits) ----- 00010 |
First note, counting bits starts from the least significant bit (right-most), which is the 0th bit.
Setting a bit | To set a bit to 1 OR the number with 1 left shifted with the desired bit to set number |= (1 << bit) number = 5, bit = 3 5 | (1 << 3) = 13 1 << 3 = 8 0001 <<< ----- 1000 5 | 8 = 13 0101 | 1000 ------ 1101 ^ our 3rd bit (0,1,2,3) is now set |
---|---|
Clearing a bit | To clear a bit AND the number with the one's complement of 1 left shifted with the desired bit to clear number &= ~(1 << bit) number = 9, bit = 3 9 & ~(1 << 3) = 1 1 << 3 = 8 0001 <<< ---- 1000 ~8 = 7 1000 ~ ------ 0111 9 & 7 = 1 1001 & 0111 ------ 0001 ^ our 3rd bit (0,1,2,3) is now 0 |
Getting a bit | To get a bit right shift the number by the desired bit to retrieve, then AND it by 1 result = (number >> bit) & 1 number = 14, bit = 3 result = (14 >> 3) & 1 result = 1 14 >> 3 = 1 1110 >>> ----- 0001 1 & 1 = 1 01 01 -- 01 |
Toggling a bit | To toggle a bit XOR the number by 1 left shifted by the desired bit number ^= 1 << bit number = 12, bit = 4 12 ^= 1 << 4 = 28 1 << 4 = 16 00001 <<<< ----- 10000 12 ^ 16 = 28 01100 ^ 10000 ------- 11100 ^ our 4th bit (0,1,2,3,4) is now set |
#include <stdio.h> int dectobin(int dec) { /* return the binary representation of dec */ if (dec == 0) return 0; if (dec == 1) return 1; return (dec % 2) + 10 * dectobin(dec / 2); } int getbit(int num, int bit) { return (num >> bit) & 1; } int togglebit(int number, int bit) { return number ^= 1 << bit; } int setbit(int number, int bit) { return number |= 1 << bit; } int clearbit(int number, int bit) { return number &= ~(1 << bit); } int main(void) { unsigned char flags = 0; /* char because it is 1 byte, unsigned because we don't need negatives */ printf("flag has value %d, in binary: %08d\n", flags, dectobin(flags)); puts("let's make the number 145"); puts("we need to toggle bits: 0, 4, 7"); flags = setbit(flags, 0); puts("set bit 0"); printf("flag has value %d, in binary: %08d\n", flags, dectobin(flags)); flags = setbit(flags, 4); puts("set bit 4"); printf("flag has value %d, in binary: %08d\n", flags, dectobin(flags)); flags = setbit(flags, 7); puts("set bit 7"); printf("flag has value %d, in binary: %08d\n", flags, dectobin(flags)); puts("let's check the value of bit 7"); printf("bit 7 is %d\n", getbit(flags, 7)); puts("we don't want bit 7 set anymore"); flags = clearbit(flags, 7); puts("cleared bit 7"); printf("flag has value %d, in binary: %08d\n", flags, dectobin(flags)); return 0; }output:
flag has value 0, in binary: 00000000 let's make the number 145 we need to toggle bits: 0, 4, 7 set bit 0 flag has value 1, in binary: 00000001 set bit 4 flag has value 17, in binary: 00010001 set bit 7 flag has value 145, in binary: 10010001 let's check the value of bit 7 bit 7 is 1 we don't want bit 7 set anymore cleared bit 7 flag has value 17, in binary: 00010001
string replacement in files
14/10/2018
I'm slowly rewriting my website generator in C and for it I required an easy way to write an input file to an output file replacing every instance of something with another string. So I made this convenience function that might be useful elsewhere one day.
int replaceinfile(char *originalfile, char *destinationfile, char *placeholder, char *replacement); // 0 = failure, 1 = success replaceinfile("input.txt", "output.txt", "%PLACEHOLDER%", "replacement string");input.txt
Normal text file %PLACEHOLDER% %PLACEHOLDER% %PLACEHOLDER% With lines and whatever, %PLACEHOLDER% 123%PLACEHOLDER%123 ok %PLACEHOLDER% okoutput.txt
Normal text file replacement string replacement string replacement string With lines and whatever, replacement string 123replacement string123 ok replacement string okThe source is available in my git repository.
startup scripts
6/10/2018
I setup and open a few things when I log into my computer through .bash_profile, these include two instances of irssi, mutt, a slack-to-irc gateway and cmus.
This is achieved through three shell scripts:
main.sh - this script launches my other two scripts. It checks for the file /tmp/started, if it exists nothing is done and the script exits. If the file does exist the file /tmp/started is created (empty) and my two other scripts start. /tmp is wiped on boot.
#!/bin/bash cd "$HOME/programming/bash/autostart" if [ ! -f /tmp/started ]; then TMPFILE="/tmp/started" touch $TMPFILE ./startup.sh ./slack.sh fi cd $HOMEstartup.sh - This script is responsible for launching irssi, cmus and mutt. I open these in a tmux session named main. It has 3 windows named irssi. cmus and mutt respectively.
#!/bin/bash tmux new-session -d -s main -n irssi tmux new-window -t main:1 -n cmus tmux new-window -t main:2 -n mutt tmux send-keys -t main:0 "firejail irssi" C-m tmux send-keys -t main:1 "cd $HOME/music/japanese;cmus" C-m tmux send-keys -t main:2 "firejail mutt" C-m cd $HOMEslack.sh - This script is responsible for launching my slack-to-irc gateway and an irssi instance that automatically connects to it. Once again a tmux session is created with two windows named lsirc and irssi.
#!/bin/bash BASE="$HOME/programming/python/localslackirc" cd $BASE tmux new-session -d -s slack -n lsirc tmux new-window -t slack:1 -n irssi tmux send-keys -t slack:0 "cd $BASE;python3 ./irc.py -j" C-m sleep 1 tmux send-keys -t slack:1 "firejail irssi --home $HOME/.slackirssi -c 127.0.0.1 -p 9007" C-mWhile simple, its really effective and saves a lot of effort every boot. Is there a better way to run a script once when you initially log in? Probably but the effort to search was more than it was worth.
cfg parser
5/10/2018
I wanted to roll my own cfg/ini-like parser in C, it started off somewhat elegant to my low standards, however it quickly became a mess. It isn't great, but it "works".
It handles simple cfg/ini like files with 'key=value' pairs.
It's really hacky, I wouldn't really trust it for anything.
Comments are ignored, they're denoted by the '#' character.
Spaces are currently treated literally. test=123 and test = 123 are DIFFERENT, the key has a space appended and the value a space prepended in the second example.
Duplicate keys are not handled currently, the cfggetvalue function will only give you the first value.
See settings.cfg for an example cfg file.
To compile type make. Run the example program by issuing ./example.
All functions return 0 on failure, this goes for getting a value, always check 0 isn't returned. If it is, that means the key was not found.
Writing back to the cfg file is NOT implemented.
main.c has a usage example, however the usage structure is like this:
// allocate memory for the cfg structure struct cfgfile *cfg = malloc(sizeof(struct cfgfile)); // setup cfg structure passing it the cfg structure we just made and a file name cfgsetup(cfg, "filename.cfg"); // create a buffer for our value char buffer[256]; // collect our value, the function returns 0 on a failure (when it cannot find the key) int val; val = cfggetvalue(cfg, "key", buffer, sizeof(buffer)); if (val != 0) puts(buffer); // print our value else puts("cannot find the key!"); // free all of our memory (including cfg itself) cfgfree(cfg);The source is available in my git repository.
Binary clock
19/9/2018
To force me to learn recognising binary numbers easier I've created a small program that takes the current time and converts it to binary. I apply this binary string to the X displays root window title, dwm takes this string and puts it into the status bar, it replaces the decimal clock that was there before. Now if I want to know the time I have to convert it into decimal or spend the effort typing 'date' into a terminal.
The source is available in my git repository.
What am I doing?
18/8/2018
I don't know what I'm doing with my life. It's going no where and I'm up against a brick wall I just can't seem to get myself over, no matter how much I try.
At what point is it fair to give up?
x86 Assembly
16/7/2018
A little while ago I temporarily became interested in 8085 assembly and wrote a few little exercises and quickly lost interest. However, the basics were retained and I was highly interested in some day coming back to it.
Over the last few days I have been looking at x86 assembly (Intel syntax, NASM assembler) and have followed various tutorials and videos furthering my existing, yet basic knowledge. At this point I felt I was comfortable enough to attempt a small and simple exercise, I chose to generate Fibonacci numbers.
First, I wrote the program in C to understand the required logic flow.
#include <stdio.h> int main(void) { int i, tmp; int first = 0; int second = 1; printf("%d\n%d\n", first, second); for (i = 0; i < 10; i++) { tmp = second; second += first; first = tmp; printf("%d\n", second); } return 0; }Using the C version, I translated the program into x86 assembly:
fibonacci.asm
%include 'functions.asm' SECTION .data MAX db 8 ; 10 - 2 (we print those outside the loop) SECTION .text global _start _start: ; eax -> first ; ebx -> second ; ecx -> counter ; edx -> tmp ; MAX -> maximum iterations mov eax, 0 mov ebx, 1 mov ecx, 0 mov edx, 0 ; print the first iteration of values (0, 1) call printintlf push eax ; store eax on the stack mov eax, ebx ; printintlf requires the int in eax call printintlf pop eax ; restore eax loop: inc ecx mov edx, ebx ; store second as tmp data add ebx, eax ; add first to second mov eax, edx ; set first as what second was (tmp variable) push eax ; store eax on the stack mov eax, ebx ; printintlf requires the int in eax call printintlf pop eax ; restore eax cmp ecx, [MAX] ; check if our counter has reached MAX, if it hasn't loop jne loop call exit'functions.asm' is a file containing some standard functions for string/int printing, exiting etc. I wrote the functions following the tutorials at asmtutor.com. You can find the file here if you care to see it.
I hope to spend considerably longer learning and writing programs this time.